One project, many disciplines
Exit Velocity began as a way to learn VR development and grew into a broader Sega Saturn-inspired science-fiction racing project. It gives me one persistent world in which to explore programming, game design, visual art, music, character design and storytelling.
The visual system
The original development blog used a fixed teal navigation rail, an animated sawtooth edge and a black information ticker. The forms deliberately felt a little mechanical and a little handmade—closer to a fictional broadcast interface than a conventional blog.
That visual language now has a second life in this portfolio: the structure remains, but the content has more space to breathe and the blue spatial interface gives it a calmer, more atmospheric setting.
Why keep a project this broad?
The project is useful precisely because it exceeds one discipline. Each new constraint exposes a different gap: how input should feel, how a world communicates speed, how sound supports direction, or how a character can make a technical system emotionally legible.
What I am learning
Long projects need a strong centre and loose edges. The centre explains why the thing should exist. The edges leave room for experiments that could never have been planned at the start.