Charlotte StoneSoftware engineer & product maker
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Selected projects & experiments

Work

Product work, released tools and independent experiments—shown through the problems, decisions and lessons behind them.

01

Product case study · Identity exploration

ProNounce

A private, completely offline desktop product for exploring names, pronouns, everyday scenarios and voice.

  • Product strategy
  • Godot
  • Privacy
  • Accessibility
Public beta · v0.7.0-beta.115 August 2026↗
02

Product case study · Japanese learning

YomiSaver

A privacy-first Chrome extension that keeps Japanese reading, lookup and contextual vocabulary capture in one continuous loop.

  • Product design
  • Browser extension
  • Japanese
  • Privacy
Released · v1.0.027 July 2026↗
03

Technical product case study · Spatial computing

Desktop Diorama

A spatial desktop experiment that turns real Windows applications into interactive objects inside a head-tracked 3D workspace.

  • Product design
  • Godot
  • C++
  • Spatial computing
Functional technical alpha · MVP hardening29 August 2026↗
04

Ongoing project · Game development

Exit Velocity

A Sega Saturn-inspired science-fiction racing project and a long-running laboratory for game design, art, music and storytelling.

  • Game design
  • Godot
  • Visual identity
  • Learning
In development2 April 2026↗

A living archive

This collection will grow as the work does. Some entries are polished releases; others are honest snapshots of an idea in motion.